AMD Hopes to Push "Open Physics"
Gaming has come a long way graphics-wise but there’s still quite a ways to go when it comes to the details that would make them truly immersive. One of those somewhat under-represented features is physics modeling which would improve realism but has so far been splintered into camps.
AMD has joined up with Pixelux Entertainment in order to develop an open source alternative physics engine that should be able to run on any OpenCL or DirectX 11 DirectCompute capable graphics card or hardware.
Interesting approach but, then again, there are only so many graphics chip makers and Intel, with Havok, and Nvidia, with PhysX, have already staked their claim.

