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Posts Tagged ‘physics’

AMD Hopes to Push "Open Physics"

September 30th, 2009 by Rafael Hernandez No comments

AMD_logo.jpgGaming has come a long way graphics-wise but there’s still quite a ways to go when it comes to the details that would make them truly immersive. One of those somewhat under-represented features is physics modeling which would improve realism but has so far been splintered into camps.

AMD has joined up with Pixelux Entertainment in order to develop an open source alternative physics engine that should be able to run on any OpenCL or DirectX 11 DirectCompute capable graphics card or hardware.

Interesting approach but, then again, there are only so many graphics chip makers and Intel, with Havok, and Nvidia, with PhysX, have already staked their claim.

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Categories: Graphics Cards, Software

NVIDIA's PhysX Push Going On Now

April 28th, 2009 by Rafael Hernandez No comments

nvidia_logo_200.jpg

There’s a distinct lack of enthusiasm when it comes to physics technology in games. It doesn’t grab an enthusiast’s attention like impressive graphics or immersive audio does but without it you’d be in for some horribly unrealistic carnage, destruction, and mayhem.

In comes NVIDIA’s PhysX to fill in that gap for game developers looking to fit in all of that lovely, and mindnumbingly difficult, physics work into a handy development kit which just so happens to be accelerated by their lineup of graphics cards and has even been fine tuned for gaming console use.

NVIDIA appears to be blitzing for some attention today as they’ve earned themselves four new notches on to their belt in the form of PhysX support in the upcoming games: Capcom’s Dark Void, 8monkey Labs’ Darkest of Days, and Grin/Halycon Games’ Terminator Salvation as well as dolling out some technology licenses to SEGA for future game work.

Yeah they’ve been busy. Continue on for the press release wall of text.

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Categories: General News, Software