You can’t fault AMD’s Richard Huddy for being a little enthusiastic about Microsoft’s upcoming DirectX 11 and the features it brings along for graphics cards. The graphics API’s "Local Data Share" capability is, in his words, the killer feature which should allow for some impressive performance improvement.
Different program threads running on the card will be able to access information from each other quickly compared to past implementations leading to "up to three times the performance possible with DirectX 10.1"
Speedy! Although it’d be nice to know what performance implications this means for GPGPU performance.
Source: PC Games Hardware


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